

Multiple moments in the game had a constantly shifting aspect ratio, and one specific level made me start feeling nauseous. For one, I think the game constantly disoriented me. Though I think I have two specific problems that kept me from enjoying the game. And the music was both fun and pretty unique from the games I've played. I really like how the game looks, the blend of 2D sprites and 3D environments has always been one of my favorites. Marina is a fun character, and I really like the idea of a moveset focused on grabbing and shaking enemies is really fun, and for a lot of the game, it was. There's a lot in the game I really do enjoy. Perhaps the object you hold needs to be on the opposite side of the spikeball, rather than in front of you like a shield? More testing needed.I want to like this game. It takes very precise positioning to make the boost be horizontal rather than vertical. However, your speed will decrease slightly each time. If you are able to achieve a boost like this, you can preserve it longer by landing on the ground and pressing ^A to jump without sliding. And, once you're holding the clancer, you're in a difficult situation where you can't grab new objects or boost grab without dropping the clancer, thus losing all of your speed. For Clancers, the boost does not work horizontally unless the Clancer has been damaged once, and lives (doesn't get ghosted.) Most clancers die in one hit anyways, and it'd be slower to hit a clancer once, then do it again to try and get a spikeball boost. This is in 4-07, where the boost is attained for about 2-3 frames before the pot is thrown.

Only 1 stage in the current S rank run has a situation where you hold the pot and get the boost. You can get boosted horizontally for greater speed, or vertically which shoots you straight up. A very interesting property of the spikeballs is that by holding an object in front of you, you can get a significant boost if you make the object hit the spikeball in a specific spot.
